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Lost and Found VR (Unity C#)

Lost and Found VR was a PC / VR game made for the 2021 Global Game Jam. It is a score based item retrieval game with a timer and purposefully wacky physics (e.g. you can knock shelves over causing items to be harder to find, etc).  

 

Features I worked on:

  • Gameplay (Scoring / Scoreboard, Start, Stop, and Reset Buttons)

  • Movement / Interactions in VR

PDS IT VR (Unity C#)

PDS IT VR was an arcade style game for the Oculus Rift about using lasers to destroy pop up windows with tasks for the player (IT person) to complete.  It was used by the client at a trade show as a fun way to advertise their services.

I did all of the programming for this project.  Some of the highlights:  

  • Object Spawner - spawned pop up windows at random within a set hemisphere

  • Score / Message Board - The message / score board was designed to display on the in-game PC monitor 

  • Oculus Rift VR Integration

The Castle of Blackwood Moors (Unity C#)

The Castle of Blackwood Moors is a text/graphic adventure game for the PC with RPG elements based on the “choose your own adventure” i.e. gamebook of the same name. 

 

I did all of the programming for this project.  Some of the highlights:

  • Interactive non-linear story using Unity's Ink integration  

  • Gameplay - Story choices are made by moving a character marker around a world map to flags that represent different choices or locations

  • Combat System - Dice roll based - similar to Dungeons & Dragons  

  • Inventory / Equipment System

LORE VR (Unity C#)

LORE’s intent was to be a VR action RPG for the PC, with a steampunk feel. Current features allow the player to defeat robots to obtain parts to solve a gear puzzle, which opens a gate to the next area.   

 

I did all of the programming for this project.  Some of the highlights:

  • Combat System - Players could equip a sword or gun, and destroy barrels or Raze bots present in the level

  • 3D Interactable Inventory system for weapon / gear puzzle piece storage

  • Enemy AI

  • HTC Vive VR Integration

Comet Hunter (Unity C#)

Comet Hunter is an old school scrolling space shooter / SHMUP.  Story premise was a ship from a colony that needed additional water, whose pilot was meant to seek and secure a comet so that it could be mined by the colony.   

 

I did all of the programming for this project.  Some of the highlights:

  • Object spawning system

  • Enemy AI

  • High score system with saved states

  • Upgrade / powerup system

  • Rechargeable beam laser system

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